Friday, 13 March 2015

BASICS OF GAME PLAY FOR GUILD WARS 2

Part 3


Chain skills

Some skills create chains with others. Upon successful activation of a chain skill, it is replaced by the next in the series. Chains are reset if another skill outside the chain is used, if the player is interrupted, or when the chain completes.

Combo

Certain skills can dynamically combine their effects in a combo that produces an extra benefit beyond the skills' normal effects. Skills that can begin a combo create "combo fields", and skills that can complete a combo are called "combo finishers". Both skills do not necessarily need to be performed by the same character, and in fact many combos are only possible using skills from two different professions.
This table will show all available combos at current time:
When you will make combo combo text will appear  

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