Friday 13 March 2015

Basics of game play for Guild Wars 2

Guide to new people about game:
Combat
Combat is the main gameplay aspect of Guild Wars 2. Almost all the PVE  quests in the world of Guild Wars 2 involve fighting. This is even more so the case in the PvP and WvW game modes, which are solely about the combat experience itself. Guild Wars 2 does not follow the "holy trinity" design found in other MMOs, where professions fall into tank, damage, and healing. Due to a diverse skill system allowing for a multitude of vastly different character builds, every profession in Guild Wars 2 is capable of fitting each of the combat roles (damage, support, control) or are sometimes even the result of a combination of them.
Every profession has the tools to survive on its own. As a result, there is a skill slot in the skill bar reserved for a healing skill, and every character has the ability to dodge attacks. Despite being able to play most of the game solo, there are occasional events that require more than one player, such as dungeons and champion level bosses.

Skills
Whether the player wants to engage in offensive or defensive actions, the skill bar always plays a central role in combat. It can carry a maximum of ten different skills, most of which are initially locked, and looks different based on profession, chosen skills, and equipped weapons. Skills can be used to damage and debilitate opponents and aid the user and their allies to attempt to win the battle.
Skill bar.jpg
  • Slot 1-5: weapon skills
  • Slot 6: healing skill
  • Slot 7-9: utility skills
  • Slot 0: elite skill
  • F1-4: profession mechanics

Each weapon for each class Does different type of combat and different type of skills and damage.

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