Friday, 20 March 2015

BASICS OF GAME PLAY FOR GUILD WARS 2


Fractals of the Mists


Fractals of the Mists is a special type of dungeon that consists of an array of mini-dungeons called fractals, where each fractal has its own story and environment. Characters are adjusted to level 80 within the dungeon. The dungeon is one of the primary sources of ascended equipment and provides materials for crafting infused equipment. In fact, the first ascended items were added with the introduction of Fractals of the Mists.
The dungeon has some unique mechanics and design. The party must choose the difficulty scale prior to entering the dungeon. This difficulty scale starts at 1 and can be increased. The personal reward level tracks the current position of the character on the difficulty scale. To increase the personal reward level, and therefore the highest fractal scale accessible by the character, the character must complete a set of fractals on a fractal scale equal or greater to their personal reward level. This provides progression in the dungeon, allowing players to continuously complete higher and higher levels on the difficulty scale and greater rewards as a result.
When entering the dungeon, the players arrive in Mistlock Observatory, a "hub" area within the Mists. Entering Mistlock, you'll meet Dessa, a scientist who has made explorable chunks of reality from the Mists. There are hostile elements that were acquired during Mistlock which you are asked to dispose of. You may begin by entering the portal within the Mistlock to enter a fractal. You will hear Dessa's voice while stabilizing the fractal. Once it is stabilized, she and her krewe will transport you to the next one. Eventually, you'll be looped back to the Mistlock.

The entrance is an Asura Gate (dungeon) directly northwest of the Postern Ward waypoint in Lion's Arch. Once any member of your party has entered, you will be prompted to join them from anywhere within Lion's Arch.

Difficulty scale

File:FractalsEXP.png
Fractals of the Mists uses a difficulty scale in contrast to the story and explorable modes of dungeons.
  • Your personal reward level increases by one each time you complete an entire run at a difficulty scale equal or greater than your personal level.
  • Whoever enters the hub may choose the difficulty level, which can be up to the highest level of any member of the current party.
  • Increased personal levels offer increased rewards, even if the run is at a lower difficulty level. Higher difficulty levels offer greater challenges and higher chances of better rewards, from foes, from chests, and from bonus chests.
Standard changes at higher difficulty levels
  • Standard foes spawn in greater numbers and at higher ranks, e.g. more veterans.
  • Some foes will gain new abilities, e.g. in the Uncategorized Fractal, the harpies start to knock players back.

Major changes at different tiers

    Fractals include more substantial changes at level 10, 20, 30, 40, and 50, so players also refer to difficulty "tiers".
    • New items begin dropping at higher tiers; other items begin dropping more frequently.
    • New challenges are added at new tiers:
      • Agony is added at the second tier (level 10-19) and it continues to increase with each tier.
      • Mistlock Instability is added with the fourth tier (starting at level 31).
    • Difficulty tiers are not directly tied to the daily chest reward tiers.


Fractals   

Each difficulty scale requires the completion of four consecutive fractals, the fourth of which is called a boss fractal. The fractals are randomly selected from a small set: the first fractal tends to be easier than the second, which is usually considered easier than the third.
  1. Aquatic Ruins, Swampland, Urban Battlegrounds, Uncategorized.
  2. Uncategorized, Snowblind, Urban Battlegrounds, Molten Furnace, Cliffside.
  3. Aetherblade, Volcanic, Thaumanova Reactor, Underground Facility, Cliffside.
  4. (Boss fractal): Solid Ocean Fractal, Molten Boss Fractal or Captain Mai Trin Boss Fractal.
Each fractal has its own story and environment. After stablizing the current fractal, each player must click a confirmation button before Dessa will transport the party to the next. After completing all four fractals, the party will be returned to the Mistlock Observatory and the difficulty scale will increase by one.
Differences with dungeons
  • There are no waypoints. If any party member dies, they must wait to be revived by their party or for the rest of the party to get out-of-combat (ooc), at which point any defeated member is given the option to teleport back to the most recently completed checkpoint (or to leave the fractal entirely).
  • There are no repair stations. You can use an Instant Repair Canisters, spare armor sets, or return to the character selection screen and restart (returning you to Lion's Arch, where you can repair or use other services before returning). Alternatively, some players remove their armor before entering certain areas in which they are likely to break their armor.

Agony


Agony plays a role in fractals at level 10 or higher; the amount of damage inflicted increases substantially at levels 20, 30, 40, and 50. Outside the boss fractals, agony is inflicted as part of an enemy attack, allowing one to completely avoid agony by preventing or otherwise evading such attacks. Bosses in the three boss fractals inflict unavoidable agony.
Agony's effects can only be reduced by equipping ascended items that include Agony Resistance.
Here is video of fractals in action 

No comments:

Post a Comment